Saturday, March 26, 2011

Prince of Persia


Prince of Persia is a video game franchise created by Jordan Mechner, originally developed for the Apple II Computer. Through the various titles, the series has been developed and published by many different companies: the first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were developed by Brøderbund; in recent years Ubisoft has developed the games, starting with Prince of Persia: The Sands of Time. Originally it was primarily a 2D platform video game; the franchise has evolved to three-dimensional action-platform games, and has spawned the movie Prince of Persia: The Sands of Time released in May 2010, by Disney.

The Sands of Time series

The Sands of Time trilogy, played out in three games between 2003 and 2005, keeps the common elements of an unnamed Prince, Vizier and Princess (Farah), and focuses rather on two critical elements - The Sands of Time and The Dagger of Time, both with connections to the concept of time travel. The Sands have the power to infect and turn all forms of life into dangerous monsters, while the Dagger of Time has the power to slow down, stop and even reverse time. Time travel and its consequences feature both

as gameplay and plot elements throughout the series, which is far more plot-focused than earlier games. As well as the three games mentioned below, a tactics game was also released for the Nintendo

DS, complementing The Two Thrones, while another mainline game in the series, called The Forgotten Sands, was released in 2010


Prince of Persia: The Sands of Time

Passing through India en route to Azad, King Shahraman and his son, the Prince, conquer the Maharajah of India for honor and glory. After looting the city, they continue to Azad. In Azad, the Vizier of the Maharajah tricks the Prince into releasing the Sands of Time, using the Dagger of Time. The Sands infect everyone in the kingdom, turning them into monsters. The Prince, Princess Farah (the Maharajah's daughter), and the Vizier r
emain unchanged due to the mystical qualities of their possessions: a dagger, a medallion, and a staff, respectively. On a journey to repair the damage he has caused, the Prince teams up with Farah to return the Sands of Time to the hourglass, using the Dagger of Time. As time goes on, the Prince and Farah start to grow closer, to the point where she admits her feelings to the Prince while he was unconscious. After they make their way to the Hourglass of Time, the Prince hesitates, and the Vizier uses magic to throw him and Farah into a tomb devoid of lig
hts. Farah tells the Prince
of the word "kakolookiyam" [From Hindu Sanskrit Fable Panchatantra: Kaka + Ulluka + Iyam: Meaning "Of Kak (Crow) and Ulluka (Owl)"], a word her mother taught her when she was little. The Prince awakens, and the Dagger and his weapon have been stolen by Farah, who left him with her medallion so that he would not be affected by the Sands of Time. The Prince pursues and catches her, but she falls to her death. Driven by grief, the Prince stabs the top of the hourglass with the Dagger of Time, locking the Sands of Time back into the hourglass, reversing the events of the game. The Prince awakens prior to the invasion of the Maharajah's kingdom, and makes his way to Farah's bedroom. He tells her a story about the
events of the game, as she does not remember, but the Vizier shows up, and fights the Prince. The Prince emerges victorious and gives the Dagger of Time back to Farah. As he leaves, Farah asks what his name is. He responds by saying, "kakolookiyam", to prove that his story was true.


Prince of Persia: Warrior Within

Seven years after the events of Prince of Persia: The Sands of Time, the Prince finds himself constantly hunted by a terrible beast known as the Dahaka. The Prince seeks counsel fro
m an old wise man who explains that whoever releases the Sands of Time must die. The Prince sets sail for the Island of Time, which the old man told him of, in an attempt to prevent the Sands of Time from ever being created, an act he believes will appease the Dahaka. The Prince arrives at the Island and chases a mysterious woman in black (whom he fought with on the sea) through the Empress of Time's fortress
into a portal that transports the two into the past. The Prince saves a woman named Kaileena from being killed by the woman in black, Shahdee. Unable to grant the Prince an audience with the Empress of Time, Kaileena instead tells him how to unlock the door to the throne room in which the Empress resides. The Prince makes his way through the fortress, utilizing the sand portals to travel back and forth between the past and present, and narrowly escapes several encounters with the Dahaka. After unlocking the door, the Prince enters the throne room only to discover that Kaileena is actually the Empress of Time herself, who has foreseen in the Timeline that the Prince will kill her and who has d
ecided to attempt to defy her fate, just as the Prince is doing. A battle ensues and the Prince proves victorious; he kills Kaileena and returns to the present. He believes that he has changed his fate, but another encounter with the Dahaka forces him to realize that in killing Kaileena, he was, in essence, the one to create the Sands of Time (as the Sands were created from her remains). The Prince then learns of a magical artifact called the Mask of the Wraith, which is said to transport the wearer into the past, allowing the wearer to alter his own Timeline. The Prince wastes no time in seeking out and donning the mask, which transforms him into the Sand Wraith and sends him back to the time when he first arrived on the Island of Time. He formulates a plan to force Kaileena into the present with him, believing that if he kills her then, the Sands of Time will be created seven years after the events of Prince of Persia: The Sands of Time, meaning it will be impossible for the Prince to release them in Azad. While still in the past, the Prince (as the Sand Wraith) ensures that the Dahaka takes and destroys his other self, who has just finished unlocking the door to the throne room, leaving the Sand Wraith the only Prince in that Timeline. This act loosens the Mask of the Wraith from the Prince's face and allows him to remove it and return to his normal form. The Prince goes to the throne room and, despite his pleas to Kaileena, his battle with her begins as before. He forces her into the present with him, and it is at this point that th
e game has two alternate endings, wherein the player fights either Kaileena or the Dahaka as the final battle. In both endings, the Prince sails home to Babylon (either alone or with Kaileena) only to discover that the city is being ravaged by war and the old wise man's voice is heard, once again stating: "Your journey will not end well. You cannot change your fate. No man can."


Prince of Persia: The Two Thrones

Prince of Persia: The Two Thrones follows Prince of Persia: Warrior Within by a few weeks, picking up from the second ending of Warrior Within in which the Prince defeated the Dahaka and left the Island of Time with Kaileena. The vessel that the Prince and Kaileena are sailing on nears the shores of Babylon and, upon arriving, the Prince is horrified to find the city being ravaged by war. His and Kaileena's ship is destroyed
and the two are tossed into the sea. Kaileena drifts ashore unconsciously and is taken prisoner. The Prince fights his way through the city to try and rescue her, in the process discovering that as a result of his efforts on the Island of Time, the events of Prince of Persia: The Sands of Time never occurred, meaning the Vizier was never killed. Rather, he has grown powerful and now possesses the Dagger of Time as well as his magical staff. The Prince manages to find Kaileena, whom the Vizier has captured, but is thrown to the ground and can only watch in anguish as the Vizier stabs her with the Dagger of Time, killing her. The power-hungry Vizier then stabs himself with the Dagger, transforming himself into an immortal being. The Sands of Time are released as a result of Kaileena's death, and they spread through the city, infecting all its residents. Thro
ugh an open wound on his arm, the Prince is also contaminated by the Sands and a piece of a daggertail sword is fused with his body. The Prince escapes, managing to grab the Dagger of Time in the process. Traveling through the city on a mission to kill the Vizier, the Prince once again encounters Farah, who does not remember him, and the two decide to travel together. As he continues his journey, the Prince finds that his exposure to the Sands of Time has affected his mind. The infection has split his consciousness into two personalities: the good, yet jaded, Prince, and the cruel, enraged Dark Prince. When consumed by dark emotions, the Prince transforms into this Dark Prince, who possesses different powers and who utilizes the daggertail sword as a weapon and tool. After many trials and setbacks, including a falling out with Farah caused by the Dark Prince's negative influence, the Prince stumbles upon the body of his father, whom he had hoped to reconcile with. The tragedy of the discovery causes the Prince to finally accept his mistakes, and the internal voice of the Dark Prince (which had been growing stronger up until that point) is seemingly silenced forever. The Prince confronts the now monstrous Vizier and finally kills him by stabbing him with the Dagger of Time. Kaileena's spirit appears b
efore the Prince and she cures him of his infection while also cleansing the city, ridding it of the blight of the Sands of Time. Suddenly, the Prince is drawn into his own subconscious by the Dark Prince, and the two personalities struggle for control of the Prince's being. After trying in vain to defeat the Dark Prince, the Prince ignores his taunts, and the evil personality is starved and dies. The Prince then awakens in Farah's arms, his consciousness intact and devoid of evil. Looking out from the top of the Tower of Babel, Farah asks the Prince how he knew her name upon their meeting earlier. The Prince responds by beginning the tale he told seven years ago in Azad, in Prince of Persia: The Sands of Time.


Prince of Persia (2008)

In Prince of Persia (2008), the adventure begins as the Prince is caught in a fierce sandstorm while traveling, causing him to lose his donkey and to stumble into a canyon. He then unexpectedly meets Elika, who immediately runs from some armed men, urging the Prince not to follow. The Prince does, though, and defeats them when he catches up with Elika. She then requests that he follow her to a temple at the center of the kingdom. When they arrive inside the temple, Elika's father, who commanded Elika's pursuers, destro

ys the tree of life, which begins to free the dark god Ahriman. With the tree of life destroyed, Ahriman begins plaguing the land with his darkness, or Corruption. Elika explains that there are multiple fertile grounds found throughout the land that she has to reach and heal in order to let the tree of life regain power to stop Ahriman from escaping.

As the Prince and Elika travel to and heal each fertile ground, Elika reveals her past; first her mother died, and then Elika did as well. Her father, the Mourning King, could not handle his grief, and made a deal with Ahriman, Elika's life in return for his freedom. Ahriman first resurrected Elika, and did so as long as Elika's father could keep his part of the deal. After the lands have been cleansed of Corruption, the duo returns to the temple to cleanse it as well; a necessary and final step in stopping Ahriman. Inside the temple, the Prince and Elika are confronted by the Mourning King. After being defeated by the duo, he jumps into the Corruption below. Ahriman then rises to oppose the duo, but is unable to defeat them before Elika heals the tree of life. To seal Ahriman again, Elika transfers her own life into the tree, causing her to die again. The Prince, driven by grief, destroys the tree of life, and gives its life force to Elika to resurrect her, but in doing so also fully releases Ahriman. The Prince then carries Elika into the desert while the temple is destroyed and Ahriman escapes.

Then, in the downloadable Epilogue content, the Prince brings Elika to an Underground Palace, seeking refuge from Ahriman. The duo makes their way through the dungeon, confronting Ahriman's minions many times. Elika expresses disdain for the Prince's decision to free Ahriman many times along the way. In a final confrontation with the Mourning King, the Prince pushes him into some spikes, impaling him. The Prince and Elika then flee, as Ahriman then tries to kill them himself. They get away, but Elika leaves the Prince in search of the Ahura.


Prince of Persia: The Forgotten Sands

Released by the time of the live action film, its story is set into The Sands of Time chronology between the first and second games. The HD version (PC/PS3/Xbox 360), the Wii version, the PSP version and the DS version all contain different plots.
In the HD version, the Prince is sent by his father to the ancient ruins of King Solomon's palace to visit his elder brother Malik, who is the rightful heir to the throne and commander of the army. Their reunion is cut short when an invading army storms the palace and easily overcomes its defenses.
Facing imminent defeat, Malik decides to release Solomon's mythical army which is sealed inside the palace's secret chambers despite the Prince's warnings. The army composed of monstrous sand creatures start attacking indiscriminately and the only ones able to fight it are the brothers as each one carries one half of the medallion that serves as the key to the seal and protects them from the monsters' powers.
Soon after the Prince meets Razia, an ancient Djinn who reveals that the army did not belong to King Solomon, but was actually created to destroy him. She asks the Prince to have him and Malik rejoin their halves of the key in order to seal the army once more. But as the Prince meets Malik he finds that just like him, his brother grows strong as he destroys the soldiers of the army and is unwilling to part with his half. As the game progresses, the prince tries to convince his brother to help him seal the army without success until the duo is forced to confront Ratash, another Djinn who is the real creator of the army. Malik manages to defeat Ratash, but its essence gets absorbed by his body and eventually Ratash's power overcomes his will.
With Malik's half of the seal destroyed, the only way to destroy the army according to Razia is by killing Ratash, using a special sword forged by the Djinn. The Prince manages to retrieve the sword from the ancient city of the Djinn and Razia fuses her essence with the sword in order to empower it. Despite being unwilling to attack his own brother, the Prince confronts and destroys Ratash at the highest spot of the palace. Ratash finally disappears, leaving a dying Malik in his brother's arms. With no response from Razia after Ratash's defeat, the Prince puts the sword back where he obtained it and departs sorrowfully to give the news of Malik's death to his father.
In the Wii version, which occurs chronogically at roughly the same time, the Prince has left his father's side in search of a Kingdom to conquer. In the Persian desert wilderness he has discovered the forgotten kingdom of Izdihar. As the ruins crumble around him, his life is saved by the djinn Zahra, who tells the prince she will lead him into the heart of Izdihar to help him conquer it. But as the Prince proceeds he discovers the country is occupied by strange beasts and dangerous forces that force him to question Zahra's motives. He discovers Zahra's existence is as a guardian of Izdahar and she has led him on a perilous journey to rid the kingdom of its powerful and evil possessors. They are a dark sorceress and a monster that was once a man. No longer possessing the dagger of time, the Prince is forced to learn new powers that will help him in his quest. He learns from the djinn how to manipulate sand to give him powers that will help him scale heights beyond all belief, and to evade death.
The PSP version features a plot in which the prophecy is written that a member of Prince's royal family will bring end to an evil fire spirit Ahihud's dark reign over hidden mystic land. To ensure his survival, the evil spirit's minions hunt down those with the royal blood. Prince escapes his tower, where he is kept protected by his father, and pursues a mysterious guiding light, which turns out to be Helem, a spirit of time who promises to help the Prince defeat his enemy.
The plot of the DS version centers around the Prince character being abducted by a cult. This cult brings the Prince to an ancient temple in India and uses his sword, which houses the Djinn queen Razia, to obtain a blood sacrifice from him. Using the Prince's royal blood and Razia's Sand powers, the cult liberates an evil force locked in the temple, erasing the Prince's memory and stealing Razia's powers in the process. The temple collapses as the evil is freed, and the Prince falls into a pit. At the bottom, Razia's spirit leads the Prince to his weapon, and tells him that the ceremony he was abducted for is the reason why he doesn't remember anything. She informs him further that he is a prince, and that he and Razia are longtime friends, which the Prince believes. He decides to follow her instructions warily, as he doesn't remember anything himself. They escape from the bottom of the collapsed temple and Razia tells the Prince that their quest must be to hunt down and kill the three members of the cult who abducted them.

Friday, March 25, 2011

Assassin's Creed



Assassin's Creed is an award-winning historical science-fiction video game series that currently consists of six games, with one to be added, a Facebook game, a short film (split into three episodes), two novels and comic books. The games appeared on thePlayStation 3, Xbox 360, Microsoft Windows, Nintendo DS, PlayStation Portable, Mac OS X, iOS, HP webOS, Android and Windows Phone 7 platforms. The main games in the franchise were developed by Ubisoft Montreal, with the handheld titles developed by Gameloftand Gryptonite Studios, with additional development by Ubisoft Montreal. All games in the franchise are published by Ubisoft.

The main story arc of the series revolves around a bartender named Desmond Miles as he is captured by megacorporation Abstergo Industries. Using a machine known as the Animus, Desmond is forced to relive his ancestors' memories, who were all assassins, in order to recover artifacts, called the "Pieces of Eden", for Abstergo. While the original assassin ancestor of Desmond is Altaïr Ibn la-Ahad, the most recent games feature another assassin from Renaissance Italy named Ezio Auditore da Firenze. Assassination targets are mostly actual historical figures, although the timelines for their lives and causes of death have been changed to suit the games' plot (in-game these inaccuracies are attributed to the Templars rewriting history to cover up their actions, as well as honest mistakes on the part of historians).

The gameplay varies slightly from game to game, consisting of a mixture of action and adventure with a heavy emphasis on stealth in open world recreations of historical cities. The series has sold over 20 million units.

Thursday, March 24, 2011

God of War



God of War is an action adventure video game for the PlayStation 2 first released by Sony Computer Entertainment's Santa Monic adivision in March 2005. It was the first game to be released in the God of War franchise.Loosely based on Greek mythology, the game focuses on protagonist Kratos and forms part of a saga (chronologically the second chapter in the God of War series) with vengeance as a central theme.

Kratos must stop the God of War, Ares, from destroying the city of Athens by finding the fabled Pandora's Box.

Gameplay

As a third-person camera game, the player controls the character Kratos in a combination of combat, platforming and puzzle game elements. The player typically has to navigate Kratos through a long series of tests, trials and mazes to reach goals.

Kratos' main weapons are the Blades of Chaos, with secondary weapon the Blade of Artemis also being acquired. Magic is also acquired, with four different attacks being available: Poseidon's Rage, Medusa's Gaze, Zeus' Fury, and Army of Hades. The relic Poseidon's Trident is also obtained, which allows Kratos to breathe underwater. Kratos also temporarily wields the Blade of the Gods during the final fight with Ares.

A special ability called “Rage of the Gods” is also acquired, which provides temporary invulnerability and increased attack damage. It can be recharged by killing enemies.

Health and Magic upgrades - Gorgon Eyes and Phoenix Feathers respectively - are found throughout the game in chests. Six of each are needed to upgrade the Health and Magic bars respectively. Other chests found in the game, containing orbs, are marked with a corresponding color for the orbs (green, blue, and red). Green Orbs replenish health, blue orbs replenish magic and red orbs provide experience, which in turn allows the upgrading of magical abilities and weapons.

Red orbs may also be collected by killing foes and destroying certain inanimate objects. Combat includes a quick-time feature, which is initiated when the player has weakened a stronger foe and a icon (the circle button on the controller) appears above them. The player then presses the corresponding button commands appearing on screen, with success ending the battle, and failure usually resulting in damage. A "grab" maneuver is also available for use on minor foes that yields experience points in the form of red orbs.

A quick-time sex mini-game is included (an encounter with two hand maidens on Kratos' ship). A Challenge mode (ten trials called “ Challenge of the Gods”) is also included in the bonus features, which unlocks secret costumes and behind-the-scenes videos.

Plot

Kratos is a warrior in the service of the Greek gods of Olympus. It is revealed (via a series of flashbacks) that Kratos was once a captain in the Spartan army. A fierce warrior, Kratos led his army to several victories, until finally overmatched by an invading horde of barbarians. Outnumbered and on the verge of being killed by the Barbarian King, Kratos called to the God of War, Ares. Kratos promised to serve Ares servitude if the god would spare the Spartans and provide the power to destroy their enemies.

Ares hears Kratos' prayer, and bonds the "Blades of Chaos" (a pair of chain blades and forged in the depths of Tartarus) to his new servant. Kratos then returns to the confrontation with the Barbarian King and decapitates his foe. A victorious Kratos then wages war against all of Greece, and eventually leads an attack on a village occupied by worshippers of Athena. Ares tricks Kratos by placing his wife and child in the village, whom Kratos accidentally kills. Although Ares intends for this act to make Kratos the perfect warrior, Kratos renounces his servitude to Ares. The oracle of the now destroyed village curses Kratos, and the ashes of his family adhere to his skin, turning it ash-white. Now the "Ghost of Sparta", Kratos is plagued by nightmares of his horrible deed and commits to ten years of servitude to the other gods of Olympus. Eventually tired of his servitude, Kratos summons Athena, who states that if Kratos performs one final deed—the murder of Ares—he will be forgiven for the murder of his family. Athena assigns Kratos to destroy Ares because Zeus has forbidden divine intervention.

Kratos is guided by the goddess Athena to the city of Athens, which is under siege by Ares' minions. Kratos battles his way to Athens' oracle, but not before also having a strange encounter with a grave digger, who encourages Kratos to continue with his task. Finding the oracle, Kratos learns the only way to defeat Ares is to locate and use Pandora's Box, a legendary artifact which can give a mortal the power to kill a god.

After traversing the Desert of Lost Souls, Kratos summons the Titan Cronos. Cronos has the Temple of Pandora chained to his back: a punishment inflicted by Zeus for Cronos' role in the Great War. Kratos climbs the Temple for three days before reaching the entrance, and on entering overcomes an array of deadly traps and an army of monsters. Kratos eventually finds Pandora's Box, but on leaving the Temple with the artifact is murdered by Ares, who is aware that his former servant has succeeded. As a group of harpies take the Box to Ares, Kratos falls into the Underworld. Kratos, however, battles his way through the underworld, and with the aid of the mysterious grave digger, who states that Athena is not the only god watching over him, escapes and returns to Athens.

Recovering Pandora's Box from Ares, Kratos opens it and uses the power to become god-like. Despite Ares' best efforts to destroy Kratos both physically and mentally (including being stripped of the Blades of Chaos and all magic) Kratos survives and kills his foe with the Blade of the Gods. Athens is saved, and although Athena states that Kratos' sins are forgiven, the gods cannot rid him of his nightmares. Kratos then attempts to commit suicide by casting himself into the Aegean Sea, but Athena intervenes and brings him to Mount Olympus. As a reward for his services to the gods, Athena provides Kratos with a new set of blades and Kratos becomes the new God of War.